These two examples show the progression of the game as it goes on.
Level: Zone
1 – Level 1
Name: The
Moon
TOD: Day
Story: TMM
takes his machine out to The Moon for a test run.
Progression: Player
taught about scoring and different types of icons.
Est. Play Time: 5 Minutes
Colour Map: black,
grey, white, yellow
Enemies: N/A
Mechanics: Touch
collecting, low level icon, medium level icon, high level icon, special icon,
wedge of cheese
Hazards: N/A
Power Ups: N/A
Abilities: N/A
Economy: 30,000
points
Bonus Materials: N/A
Music track: Home
Galaxy
Level: Zone
4 – Level 1
Name: Volcanic
Planet
TOD: Night
Story: TMM
heads of to another galaxy through a wormhole and is spat out near a very
active volcanic planet.
Progression: Hazards
are introduced. Player needs to
score enough points to pass level.
Est. Play Time: 5 Minutes
Colour Map: brown,
black, red, yellow
Enemies: N/A
Mechanics: Touch
collecting, combo collection, low level icon, medium level icon, high level
icon, special icon, volcanic rock
Hazards: Halve
points collected
Power Ups: Double
point bonus, special item spawn, time slow down
Abilities: Mega
collector, spawn special icons, collect all
Economy: 700,000
points
Bonus Materials: N/A
Music track: Another
Galaxy