Tuesday, 4 March 2014

Activity: Play at least 5 different Stencyl games. Choose two favourite games and answer the following question.
 
Question: Which of the below attributes had the greatest impact on player satisfaction? Justify your answer by documenting your response and URL of the game on your blog.
• Gameplay
• Strategy
• Story/theme
• Pacing
• Character design
• Level design
• Boss/Enemies
• Difficulty
• Accessibility
• Humour
• Score
• Other?


The first game I enjoyed was Reaching Finality. 

 http://www.stencyl.com/game/play/14230

This game I enjoyed because it was reminiscent of Zelda on the old gameboy. The gameplay is nice and simple it had a quest type storyline which I like. There was some humour in the dialogue and it didn't take itself too seriously. The combat was simple and the enemies were varied in style and difficulty and having destructible elements in the landscape makes running around more fun. There was a component of searching for secret bonuses which I also enjoy. Dying had appropriate consequences by being not too punishing in taking you back to the start of the area you last entered, this mechanic I find is the most acceptable for this type of game.

The second game I enjoyed was Bit Battles

http://armorgames.com/play/15696/bit-battles

This game is a frenetic click fighting game that also incorporates strategy in how you level up and deploy your characters. I enjoyed the variation in enemy styles that forced you to think about which character you should use. Being able to level up your characters gave a sense of achievement while balancing with the increasing difficulty of the game. The level designs were very simple allowing you to focus on the action, and the basic aims of the game means that it is very accessible for new players. Another nice feature was how your characters changed in appearance every time you levelled them up in accordance to your choices which kept the characters dynamic. This game has definite replay value.

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